Heritage · since 2015
One touch. A ball on a ring, a gate it has to cross, and a clock that is also your fuel — a tap buys a second, a miss costs five, and the run ends when you run out of what you have been spending.
It gets faster because you are surviving, not because a timer says so. That is the whole game, and it was the whole game in 2015.
Tap Tap Tempo first shipped in 2015. Its source code did not survive — what survived was a handful of screenshots and the memory of how it felt. This is that game, rebuilt from the feel rather than from the code.